{"id":311,"date":"2025-09-18T21:03:37","date_gmt":"2025-09-18T21:03:37","guid":{"rendered":"https:\/\/bearpixelplay.com\/?page_id=311"},"modified":"2025-09-18T21:05:34","modified_gmt":"2025-09-18T21:05:34","slug":"mining","status":"publish","type":"page","link":"https:\/\/bearpixelplay.com\/en\/mining\/","title":{"rendered":"Mining"},"content":{"rendered":"<div data-elementor-type=\"wp-page\" data-elementor-id=\"311\" class=\"elementor elementor-311\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"has_eae_slider elementor-element elementor-element-c63f20f e-flex e-con-boxed e-con e-parent\" data-eae-slider=\"64139\" data-id=\"c63f20f\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-18f04a5 elementor-widget elementor-widget-html\" data-id=\"18f04a5\" data-element_type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t\t<!-- ===========================\r\nBEARPIXELPLAY | COMPLETE MINING GUIDE \u2013 PALIA (EN)\r\nDark background + neon gamer style. 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border-radius:10px; overflow:hidden; }\r\n    .bp-table td{ border-top:1px solid #333; }\r\n    .bp-table td::before{ content:attr(data-label); display:block; font-weight:800; color:#fff; margin-bottom:4px; }\r\n  }\r\n<\/style>\r\n\r\n<div class=\"bp-wrap\" id=\"mining-guide-en\">\r\n\r\n  <!-- Cover -->\r\n  <section class=\"bp-cover\">\r\n    <img decoding=\"async\" class=\"bp-logo\" src=\"https:\/\/bearpixelplay.com\/wp-content\/uploads\/2025\/09\/logo-final.png\" alt=\"BearPixelPlay logo\" \/>\r\n    <h1>Complete Gamer Mining Guide \u2013 Palia<\/h1>\r\n    <div class=\"bp-sub\">Basics \u2022 Tools & Upgrades \u2022 Ores & Gems \u2022 Routes \u2022 Party Tech \u2022 Pro Tips<\/div>\r\n  <\/section>\r\n\r\n  <!-- TOC -->\r\n  <nav class=\"bp-toc\" aria-label=\"Table of Contents\">\r\n    <a href=\"#intro\">Introduction<\/a>\r\n    <a href=\"#progression\">Skill Progression<\/a>\r\n    <a href=\"#tools\">Pickaxes & Upgrades<\/a>\r\n    <a href=\"#ores\">Ores & Where to Farm<\/a>\r\n    <a href=\"#gems\">Gemstones<\/a>\r\n    <a href=\"#routes\">Routes & Loops<\/a>\r\n    <a href=\"#party\">Shared Nodes & Party Bonus<\/a>\r\n    <a href=\"#buffs\">Food Buffs & Utilities<\/a>\r\n    <a href=\"#profit\">Selling & Crafting<\/a>\r\n    <a href=\"#tips\">Pro Tips<\/a>\r\n    <a href=\"#glossary\">Glossary<\/a>\r\n  <\/nav>\r\n\r\n  <!-- Introduction -->\r\n  <section id=\"intro\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\u26cf\ufe0f<\/span> Introduction<\/h2>\r\n    <p class=\"bp-lead\">\r\n      Mining powers your early economy with <strong>ores<\/strong> and <strong>gems<\/strong>, unlocks key <strong>crafting bars<\/strong>, \r\n      and scales into late-game with rare nodes. This guide covers routes, tools, upgrades, party tech, and profit paths \u2014 with evergreen recommendations you can tweak per patch.\r\n    <\/p>\r\n  <\/section>\r\n\r\n  <!-- Skill Progression -->\r\n  <section id=\"progression\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83d\udcc8<\/span> Skill Progression<\/h2>\r\n    <div class=\"bp-grid\">\r\n      <article class=\"bp-card\">\r\n        <h3>Levels & EXP<\/h3>\r\n        <p class=\"bp-meta\">Gain EXP by breaking nodes (stone, ore, rich ore) and extracting gems. Higher-tier nodes grant more EXP.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Unlocks<\/h3>\r\n        <p class=\"bp-meta\">Recipe unlocks typically include <b>bars<\/b>, <b>refined materials<\/b>, and <b>repair utility<\/b>. Consider banking ores to craft bars once you unlock efficient smelting.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Milestones<\/h3>\r\n        <p class=\"bp-meta\">Hitting material breakpoints (e.g., reaching iron\/silver tiers) shifts your routes. Plan routes around resource <b>clusters<\/b> instead of scattered nodes.<\/p>\r\n      <\/article>\r\n    <\/div>\r\n  <\/section>\r\n\r\n  <!-- Tools & Upgrades -->\r\n  <section id=\"tools\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83d\udee0\ufe0f<\/span> Pickaxes & Upgrades<\/h2>\r\n    <p class=\"bp-lead\">Upgrade your pickaxe as soon as your bars allow it. Higher tiers break nodes faster and unlock tougher veins.<\/p>\r\n\r\n    <table class=\"bp-table\">\r\n      <thead>\r\n        <tr>\r\n          <th>Pickaxe<\/th>\r\n          <th>Breaks<\/th>\r\n          <th>Typical Materials<\/th>\r\n          <th>Notes<\/th>\r\n        <\/tr>\r\n      <\/thead>\r\n      <tbody>\r\n        <tr>\r\n          <td data-label=\"Pickaxe\">Starter Pickaxe<\/td>\r\n          <td data-label=\"Breaks\">Stone, Copper<\/td>\r\n          <td data-label=\"Typical Materials\">Starter<\/td>\r\n          <td data-label=\"Notes\">Baseline. Replace quickly.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Copper Pickaxe<\/td>\r\n          <td>Stone, Copper, some Iron<\/td>\r\n          <td>Copper Bars + basic wood\/leathers<\/td>\r\n          <td>Entry upgrade; improves speed and early routes.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Iron Pickaxe<\/td>\r\n          <td>Copper, Iron, some Silver<\/td>\r\n          <td>Iron Bars + mid-tier mats<\/td>\r\n          <td>Big QoL jump; opens mid-tier veins.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Silver Pickaxe<\/td>\r\n          <td>Iron, Silver, some Gold<\/td>\r\n          <td>Silver Bars + advanced mats<\/td>\r\n          <td>Efficient for most daily circuits.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Gold Pickaxe<\/td>\r\n          <td>Silver, Gold (reliably)<\/td>\r\n          <td>Gold Bars + high-tier mats<\/td>\r\n          <td>Late mid-game standard.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Palium Pickaxe<\/td>\r\n          <td>All, incl. Palium consistently<\/td>\r\n          <td>Palium Bars + rare components<\/td>\r\n          <td><span class=\"bp-badge b-legend\">Endgame<\/span> \u2014 the \u201ccomfort tier\u201d for rich nodes.<\/td>\r\n        <\/tr>\r\n      <\/tbody>\r\n    <\/table>\r\n\r\n    <div class=\"bp-grid\" style=\"margin-top:16px;\">\r\n      <article class=\"bp-card\">\r\n        <h3>Repair & Durability<\/h3>\r\n        <p class=\"bp-meta\">Keep repair items handy during long loops. Repairing mid-run sustains DPS and prevents \u201cnode steals\u201d.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Upgrading Strategy<\/h3>\r\n        <p class=\"bp-meta\">If bars are scarce, upgrade the <b>pickaxe first<\/b>. It multiplies every route. Smelter time is your hidden bottleneck\u2014keep it running.<\/p>\r\n      <\/article>\r\n    <\/div>\r\n  <\/section>\r\n\r\n  <!-- Ores -->\r\n  <section id=\"ores\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83e\udea8<\/span> Ores & Where to Farm<\/h2>\r\n    <p class=\"bp-lead\">Focus on <strong>clusters<\/strong> and <strong>elevation lines<\/strong>. Most maps funnel nodes along ridges, caves, and cliff bases. Racing the server respawn is the core loop.<\/p>\r\n\r\n    <table class=\"bp-table\">\r\n      <thead>\r\n        <tr>\r\n          <th>Ore<\/th>\r\n          <th>Best Zones<\/th>\r\n          <th>Node Types<\/th>\r\n          <th>Use Cases<\/th>\r\n          <th>Notes<\/th>\r\n        <\/tr>\r\n      <\/thead>\r\n      <tbody>\r\n        <tr>\r\n          <td data-label=\"Ore\">Stone<\/td>\r\n          <td data-label=\"Best Zones\">Everywhere (Kilima & Bahari)<\/td>\r\n          <td data-label=\"Node Types\">Common<\/td>\r\n          <td data-label=\"Use Cases\">Basic crafting, filler EXP<\/td>\r\n          <td data-label=\"Notes\">Break while pathing; can proc gems rarely.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Copper<\/td>\r\n          <td>Kilima Valley + low ridges in Bahari<\/td>\r\n          <td>Common \/ Rich<\/td>\r\n          <td>Early bars, pick upgrades<\/td>\r\n          <td>Anchor for day-one loops.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Iron<\/td>\r\n          <td>Bahari Bay inland & cliff lines<\/td>\r\n          <td>Common \/ Rich<\/td>\r\n          <td>Mid-tier bars & tools<\/td>\r\n          <td>Route around dense inland clusters.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Silver<\/td>\r\n          <td>Bahari highlands & caves<\/td>\r\n          <td>Rich-biased<\/td>\r\n          <td>Advanced upgrades & profit<\/td>\r\n          <td>Often anchors late-mid loops.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Gold<\/td>\r\n          <td>Upper ridges; rarer spawns<\/td>\r\n          <td>Rich<\/td>\r\n          <td>Late upgrades, selling<\/td>\r\n          <td>Pair with silver loops.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Palium<\/td>\r\n          <td>High-tier zones & rare pockets<\/td>\r\n          <td>Rare \/ Rich<\/td>\r\n          <td>Endgame bars<\/td>\r\n          <td><span class=\"bp-badge b-legend\">Rare<\/span> \u2014 race respawns with a party.<\/td>\r\n        <\/tr>\r\n      <\/tbody>\r\n    <\/table>\r\n\r\n    <div class=\"bp-grid\" style=\"margin-top:16px;\">\r\n      <article class=\"bp-card\">\r\n        <h3>Rich Nodes<\/h3>\r\n        <p class=\"bp-meta\">Larger models; more hits; better drops. Prioritize these and plan micro-loops that \u201clap\u201d their respawn.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Respawn Rhythm<\/h3>\r\n        <p class=\"bp-meta\">Think in <b>rings<\/b>: clear ring A \u2192 B \u2192 C \u2192 back to A as it respawns. 2\u20133 rings keep your pick swinging non-stop.<\/p>\r\n      <\/article>\r\n    <\/div>\r\n  <\/section>\r\n\r\n  <!-- Gems -->\r\n  <section id=\"gems\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83d\udc8e<\/span> Gemstones<\/h2>\r\n    <p class=\"bp-lead\">Gems drop from any stone\/ore node at low rates; richer nodes and higher tiers feel better. Great for cash and certain recipes.<\/p>\r\n\r\n    <table class=\"bp-table\">\r\n      <thead>\r\n        <tr>\r\n          <th>Gem<\/th>\r\n          <th>Value<\/th>\r\n          <th>Where it shines<\/th>\r\n          <th>Notes<\/th>\r\n        <\/tr>\r\n      <\/thead>\r\n      <tbody>\r\n        <tr><td data-label=\"Gem\">Sapphire \/ Blue Gem<\/td><td data-label=\"Value\">High<\/td><td data-label=\"Use\">Sells well; quests\/crafting<\/td><td data-label=\"Notes\">Seen more in mid+ nodes (anecdotal).<\/td><\/tr>\r\n        <tr><td>Ruby \/ Red Gem<\/td><td>High<\/td><td>Sales & requests<\/td><td>Farm during rich-node laps.<\/td><\/tr>\r\n        <tr><td>Emerald \/ Green Gem<\/td><td>Mid\u2013High<\/td><td>Decor\/crafting<\/td><td>Luck spikes on silver\/gold loops.<\/td><\/tr>\r\n        <tr><td>Diamond \/ Clear Gem<\/td><td><span class=\"bp-badge b-legend\">Top<\/span><\/td><td>Late-game cash<\/td><td>Ultra rare; celebrate the drop.<\/td><\/tr>\r\n        <tr><td>Misc. (Quartz-like)<\/td><td>Mid<\/td><td>Starter sales<\/td><td>Pad your early wallet.<\/td><\/tr>\r\n      <\/tbody>\r\n    <\/table>\r\n  <\/section>\r\n\r\n  <!-- Routes & Loops -->\r\n  <section id=\"routes\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83d\uddfa\ufe0f<\/span> Routes & Loops<\/h2>\r\n    <div class=\"bp-grid\">\r\n      <article class=\"bp-card\">\r\n        <h3>Starter Loop (Copper\/Stone)<\/h3>\r\n        <p class=\"bp-meta\">Kilima valley edges \u2192 cliff bases \u2192 back to town. Take every copper and rich stone. Smelt nonstop.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Mid Loop (Iron\/Silver)<\/h3>\r\n        <p class=\"bp-meta\">Bahari inland ridges \u2192 caves \u2192 highland rim. Prioritize rich iron \u2192 silver. Reset when nodes feel dry.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Late Loop (Gold\/Palium)<\/h3>\r\n        <p class=\"bp-meta\">High ridges & rare pockets. Rotate with a party: one leads, others \u201ccomb\u201d side spurs. Keep comms short and route fixed.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Storm\/Peak Window<\/h3>\r\n        <p class=\"bp-meta\">Server-wide events & peak hours briefly saturate spawns. If your ring gets contested, pivot to your backup ring.<\/p>\r\n      <\/article>\r\n    <\/div>\r\n  <\/section>\r\n\r\n  <!-- Party -->\r\n  <section id=\"party\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83d\udc65<\/span> Shared Nodes & Party Bonus<\/h2>\r\n    <p class=\"bp-lead\">Many nodes allow multiple players to hit and still get loot. Play <b>co-op<\/b> \u2014 it\u2019s a DPS multiplier on rich routes.<\/p>\r\n\r\n    <table class=\"bp-table\">\r\n      <thead>\r\n        <tr>\r\n          <th>Technique<\/th>\r\n          <th>How<\/th>\r\n          <th>Why it works<\/th>\r\n          <th>Tip<\/th>\r\n        <\/tr>\r\n      <\/thead>\r\n      <tbody>\r\n        <tr>\r\n          <td data-label=\"Technique\">Tag & Rotate<\/td>\r\n          <td data-label=\"How\">Everyone hits once to \u201ctag\u201d, then focus-break.<\/td>\r\n          <td data-label=\"Why\">Ensures all get loot while maximizing break speed.<\/td>\r\n          <td data-label=\"Tip\">Call \u201ctagged\u201d before bursting rich nodes.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Role Split<\/td>\r\n          <td>Leader keeps the spine; wing players clear side spurs.<\/td>\r\n          <td>Maintains ring cadence to meet respawn windows.<\/td>\r\n          <td>Agree on left\/right to avoid double-backs.<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Two-Ring Method<\/td>\r\n          <td>Run Ring A \u2192 Ring B \u2192 A\u2026<\/td>\r\n          <td>Matches typical respawn timers without idling.<\/td>\r\n          <td>Use landmarks as swap signals.<\/td>\r\n        <\/tr>\r\n      <\/tbody>\r\n    <\/table>\r\n  <\/section>\r\n\r\n  <!-- Buffs & Utilities -->\r\n  <section id=\"buffs\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83c\udf72<\/span> Food Buffs & Utilities<\/h2>\r\n    <div class=\"bp-grid\">\r\n      <article class=\"bp-card\">\r\n        <h3>Stamina & Focus Food<\/h3>\r\n        <p class=\"bp-meta\">Bring stamina\/focus meals to keep swinging. Time your big bites before rich clusters.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Speed & Convenience<\/h3>\r\n        <p class=\"bp-meta\">Movement buffs shave minutes off loops. Consider fast-travel anchors near ring starts.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Smelting Queue<\/h3>\r\n        <p class=\"bp-meta\">Smelters should never be idle: queue bars before heading out; collect & re-queue when you return.<\/p>\r\n      <\/article>\r\n      <article class=\"bp-card\">\r\n        <h3>Inventory & Weight<\/h3>\r\n        <p class=\"bp-meta\">Leave space for rich streaks. Vendor stone mid-run if it clogs your bag and you\u2019re chasing gold\/palium.<\/p>\r\n      <\/article>\r\n    <\/div>\r\n  <\/section>\r\n\r\n  <!-- Profit -->\r\n  <section id=\"profit\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83d\udcb0<\/span> Selling & Crafting<\/h2>\r\n    <table class=\"bp-table\">\r\n      <thead>\r\n        <tr>\r\n          <th>Path<\/th>\r\n          <th>What to sell<\/th>\r\n          <th>Why<\/th>\r\n          <th>When<\/th>\r\n        <\/tr>\r\n      <\/thead>\r\n      <tbody>\r\n        <tr>\r\n          <td data-label=\"Path\">Raw Rush<\/td>\r\n          <td data-label=\"What\">Excess copper\/stone early<\/td>\r\n          <td data-label=\"Why\">Fast coins to fund smelters & upgrades<\/td>\r\n          <td data-label=\"When\">Day 1\u20133 or after route changes<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Bars First<\/td>\r\n          <td>Smelt bars; sell selectively<\/td>\r\n          <td>Bars gate tool upgrades; sell only surplus<\/td>\r\n          <td>Mid-game progression<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Gem Priority<\/td>\r\n          <td>High-value gems<\/td>\r\n          <td>Best coin\/hour per slot<\/td>\r\n          <td>Any time after stable loops<\/td>\r\n        <\/tr>\r\n        <tr>\r\n          <td>Late Luxury<\/td>\r\n          <td>Gold\/Palium products<\/td>\r\n          <td>Premium margins<\/td>\r\n          <td>Endgame comfort<\/td>\r\n        <\/tr>\r\n      <\/tbody>\r\n    <\/table>\r\n  <\/section>\r\n\r\n  <!-- Pro Tips -->\r\n  <section id=\"tips\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83c\udfaf<\/span> Pro Tips<\/h2>\r\n    <ul>\r\n      <li><b>Map Memory:<\/b> learn 2\u20133 rings for each tier so you can pivot when contested.<\/li>\r\n      <li><b>Audio Cues:<\/b> some nodes are easier to spot by sound in cluttered biomes.<\/li>\r\n      <li><b>Don\u2019t Chase Singles:<\/b> skip lonely nodes that break your cadence; clusters always win.<\/li>\r\n      <li><b>Party Etiquette:<\/b> \u201cTag\u201d callouts, short pings, and no random detours.<\/li>\r\n      <li><b>Smelt While You Sleep:<\/b> queue long bars before logging off.<\/li>\r\n      <li><b>Storm Windows:<\/b> be online at peak respawn times when possible.<\/li>\r\n    <\/ul>\r\n  <\/section>\r\n\r\n  <!-- Glossary -->\r\n  <section id=\"glossary\" class=\"bp-section\">\r\n    <h2 class=\"bp-h2\"><span class=\"tag\">\ud83d\udcda<\/span> Glossary<\/h2>\r\n    <p>\r\n      <strong>Ring:<\/strong> a looped path clearing clustered nodes, timed to respawn.<br>\r\n      <strong>Rich Node:<\/strong> larger node with more hits and drops.<br>\r\n      <strong>Anchor:<\/strong> landmark that starts a loop (fast travel or obvious terrain feature).<br>\r\n      <strong>DPS (Mining):<\/strong> effective hits per second into nodes, including movement time.<br>\r\n      <strong>Party Tech:<\/strong> co-op methods to tag & break nodes so all get loot.\r\n    <\/p>\r\n  <\/section>\r\n\r\n<\/div>\r\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>Complete Gamer Mining Guide \u2013 Palia Basics \u2022 Tools &#038; Upgrades \u2022 Ores &#038; Gems \u2022 Routes \u2022 Party Tech \u2022 Pro Tips Introduction Skill Progression Pickaxes &#038; Upgrades Ores &#038; Where to Farm Gemstones Routes &#038; Loops Shared Nodes &#038; Party Bonus Food Buffs &#038; Utilities Selling &#038; Crafting Pro Tips Glossary \u26cf\ufe0f Introduction [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"class_list":["post-311","page","type-page","status-publish","hentry"],"_hostinger_reach_plugin_has_subscription_block":false,"_hostinger_reach_plugin_is_elementor":false,"_links":{"self":[{"href":"https:\/\/bearpixelplay.com\/en\/wp-json\/wp\/v2\/pages\/311","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bearpixelplay.com\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/bearpixelplay.com\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/bearpixelplay.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bearpixelplay.com\/en\/wp-json\/wp\/v2\/comments?post=311"}],"version-history":[{"count":3,"href":"https:\/\/bearpixelplay.com\/en\/wp-json\/wp\/v2\/pages\/311\/revisions"}],"predecessor-version":[{"id":315,"href":"https:\/\/bearpixelplay.com\/en\/wp-json\/wp\/v2\/pages\/311\/revisions\/315"}],"wp:attachment":[{"href":"https:\/\/bearpixelplay.com\/en\/wp-json\/wp\/v2\/media?parent=311"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}